State of War

State of War 1.1

A real-time science fiction strategy game
4.5  (91 votes)
1.1 (See all)
Cypron Studios

Engage in military conflicts with the forces of the Overmind trying to take over peaceful plants. The game is based on the real-time production of machinery, upgrading units and forming teams to strike at targets marked by mission objectives. Multiple difficulty modes are available.

Concept of the game is set on well established principals of strategy such as production of war machinery, upgrading of its tech-level while on the other hand it offers new possibilities and intensive game experience to beginners as well as hardcore players.

In our project we try to bring new features to the strategy gaming and avoid the traditional approach of accumulating resources and buying stuff for it. Instead concentrating action to one site on the map we spread it simultaneously across whole area.

We also tried to avoid unnecessary display of blood by using warmachines insted of human units in our game thus making it suitable for wide audience of players.

We didn't want to come with another C&C-like clone. To sum it up our goal was to differ from average strategies and offer players new approach to their favorite genre.

After centuries of continuous struggles, war and turmoil the humankind finally came together and founded United Federation of seven continents - U.F.S.C. It was decided that every member of the federation would provide their armed forces to build single military unit with the goal to protect the earth and settle eventual conflicts. Thus it was no longer possible for any individual group to use military force to resolve their personal aim.

Within several years the federation created a global defense network known as "Overmind". Actually it was a super intelligent mainframe computer - a unique work of hundred's of the most gifted scientists on the planet. It was operated by an intelligent software and consisted of 22 military bases worldwide located far from populated areas ready to act in case of the conflict. Since then no machinery was ever controlled by man.

Only the formal approval to activate "Overmind" had to be given by each U.F.C.S. representative. Global society, however, carried its burdens. People suffering from spiritual emptiness sought refuge in organizations that offered salvation. The most influential among them all was Beho-Sunns.

Charismatic leaders of the cult used their personal charm and plausible rhetorical skills to attract more and more people. Their audience included every social group from workers, scienties, lawyers to elite politicians. Behind it all there was wicked plan to get hold of "Overmind". None of the Beho-Sunns followers knew that during their meditation seasons cult gathered all kinds of information from their minds.

Over years Beho-Sunns discovered much about Overmind mechanics and were able to hack the software which controls Overmind. And so it happend. Beho-Sunns leaders tried to hack Overmind but due to sophisticated firewall protection they failed. Consequences were fatal. Global defense system was set out of order and malfunctioned.

People from Beho-Sunns have quicky recovered from defeat and started occupation of defenseless military bases. Their actions must be halted! To do so U.F.S.C. have declared STATE OF WAR....

Main features:

- Massive destruction, debris flying everywhere.
- Awesome graphics engine with a numerous gfx effects
- Airforces delivering tons of explosives to battlefield
- Advancer unit changing the course of the gameplay radically.
- Realistic natural effects of smoke, clouds or flares.
- Greatest explosions ever
- Animated cutscenes before each level


- IBM PC or 100% compatible Pentium(TM) 266 or faster
- 32MB RAM (64MB recommended)
- CD-ROM drive
- Sound card
- 100% Windows compatible
- 20mb free hard drive space
- Mouse
- Windows(R) 95/98/2000
- DirectX(TM) 6.1 DirectMedia 6.0
- Intel Indeo - video codecs.

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